Wednesday, October 12, 2011

Updated Races and the Troll player race

Most Races have been updated finally. As a special treat, I have listed the updated Troll found in Traykon. This is a player race of Trolls trying to avoid the ancient curse that corrupted their race in times before memory. Players who choose this race must fight against their ancient nature and try to overcome the prejudices and hatred all other beings have against their kind.

Saturday, September 24, 2011

Paladins of the Elder Gods

Two of the oldest deities have seen the benefit the good gods gain from their paladins. The Unnamed One has elevated select followers to great heights of power in the past.  Now he has unleashed the Unholy upon the land to represent his interests.  Aragon, avatar of war and chaos, has forged a holy war machine in the Warmonger to bring war and chaos to new levels.

Saturday, September 17, 2011

Traits

I've fixed the trait databases.  I was forced to go with a simpler format.  Apparently I'm not that good at calling specific instances out of a single database.  The basic traits are now showing up and I will add others as I recreate the main database.

Monday, September 12, 2011

Lesser Deities

An array of lesser deities have been added to the main Deities page.  Cleanup work was done between deities and dependent classes.  The Duskbrothers, followers of Kalivasha are now fully converted and up to date (including the name of the city they secretly control).  Special divine entities have been updated.  Minor cleanup and format changes made.

Wednesday, August 31, 2011

Domains

I have updated all the cleric Domains. There are three domains that are Traykon only and one (ice) that is a modified domain. Two domains that I did not have are now listed as Traykon Domains although they have not been linked to any deities yet. In total, I now have 42 domains listed. If a player wants to play with a sub-domain, I will have to take that on a case by case basis although I'll probably allow it with some background.

Two domains were removed, Shadow and Craft. Some deities were affected and I have removed those domains from their listing. The two new domains have not been added to deity listings yet. Several custom spells for domains ended up having Pathfinder equivalents so those custom spells no longer exist. I foresee no changes to the available domains.

Tuesday, August 30, 2011

Updating Classes

I have worked out some major updates to several classes. Knights of Thorne have had their current incarnation play tested enough for me to call them current. Magehunters are now the mirror image of the Knights, and are a force to be feared. Runeweavers have had their abilities tested and a lot of tweaks have been added. The explanation of Runecrafting is up. Already a play tester discovered a minor exploit so I'm fixing it. Elven Dragoons are a mix of wilderness avengers and fringe guardian, the perfect protector of the elven lands. The ultimate assassins, the Order of Ash, have been updated to become the divine hands of fate.

The vaunted Code of Thorne has been updated and made realistic. Their new code makes the knights 3D characters and not mindless slaves of their chosen mage. Some divine creatures have made a return. Ulan's children, the Mord Wraiths, are devastating opponents that few would ever consider opposing. I have corrected the Traps section, the link was dead due to a typo. A whole new section on known magical items in Traykon has been introduced.

Wednesday, August 10, 2011

Finished some major class conversion

The Knight of Thornes, Magehunters, and Order of Ash have been fully converted. These Traykon only classes are ready for play and stronger than expected. I have them listed in the restricted class section since the DM will have to understand the divine and social connections these characters present in a campaign. These classes were meant to be NPC classes when first created but through some creative roleplaying I am beginning to think no class should be NPC only unless it is completely unbalanced.

Friday, June 03, 2011

I have turned the Knights of Thorne into a regular class. They ARE restricted and we are in the process of play testing them know. We will be adding some stuff to their abilities but for now we are low level and I'm weighing their powers as we go.

Aeon Duana is a new minor deity and the patron of an entire people.

Otherwise all I've had time to do lately is minor corrections.

Saturday, May 28, 2011

The new and improved RUNEWEAVER is now up for playtesting. Feel free to give any suggestions or other feedback.

Sunday, April 10, 2011

Traits

I have uploaded the Trait section. After talking it over with a few people I expect to make some expansions. For right now though, the basic outline is online. The data might not show up for a little while so please give it time to propagate.

Monday, April 04, 2011

Orcs are people too

I've updated the Orc Pantheon. Although two deities currently don't have full descriptions, the new 8 deities should give players a glimpse into why the orcs of Traykon are different than the mindless monsters you throw at a level 1 party. With a whole new genesis, the orcs compete with other races to live in a vast wilderness of grass. The Stranger, a deity alien even to an orc's mind, makes players and DMs both delve into the depths of their fears.

Also in this update, the long awaited release of the updated runeweaver. With one ability still under construction, the class is about to undergo massive play testing with hopes that I will be able to tweak it into a fully balanced basic class.

Sunday, February 20, 2011

Skill Set

The skills have been updated to Pathfinder (D&D 3.75). There are still a lot of little things that I will be trying to convert over. Already I have players who are using the converted Profession (Herbalist) / Craft (Alchemy) combination.

Wednesday, February 02, 2011

Divine Update

I've expanded the section on Traykon's deities a bit. I'm working on updating the domain section as well. Most notable of the deity changes I've made is the expansion of the section on Arum. Other deities will have their church and priest structures expanded. The symbols for various deities was also revisited and some have changed.

The weapons list has been expanded even further. I reincorporated several weapons that were left out after the edit. New weapons and even some from alternate campaigns were added for variety.

Tuesday, January 18, 2011

Labor of Love

I didn't realize just how much information my website contained until I started reformatting and changing everything over to the new system. What I thought would take a few weeks has turned into quite a chore. While working on this, I realized some things will get by me and there will be mistakes. Please be patient with me.

As I sort through the information I am trying to find all the contradictions and misinformation. Today I took stock of the site and realized that I am nearing the 40% mark of conversion. Soon I will start on the spell section and that will take some serious time and effort. Since I will be focusing on this large project, I invite anyone to email me suggestions or any corrections they may find.