Wednesday, August 31, 2011

Domains

I have updated all the cleric Domains. There are three domains that are Traykon only and one (ice) that is a modified domain. Two domains that I did not have are now listed as Traykon Domains although they have not been linked to any deities yet. In total, I now have 42 domains listed. If a player wants to play with a sub-domain, I will have to take that on a case by case basis although I'll probably allow it with some background.

Two domains were removed, Shadow and Craft. Some deities were affected and I have removed those domains from their listing. The two new domains have not been added to deity listings yet. Several custom spells for domains ended up having Pathfinder equivalents so those custom spells no longer exist. I foresee no changes to the available domains.

Tuesday, August 30, 2011

Updating Classes

I have worked out some major updates to several classes. Knights of Thorne have had their current incarnation play tested enough for me to call them current. Magehunters are now the mirror image of the Knights, and are a force to be feared. Runeweavers have had their abilities tested and a lot of tweaks have been added. The explanation of Runecrafting is up. Already a play tester discovered a minor exploit so I'm fixing it. Elven Dragoons are a mix of wilderness avengers and fringe guardian, the perfect protector of the elven lands. The ultimate assassins, the Order of Ash, have been updated to become the divine hands of fate.

The vaunted Code of Thorne has been updated and made realistic. Their new code makes the knights 3D characters and not mindless slaves of their chosen mage. Some divine creatures have made a return. Ulan's children, the Mord Wraiths, are devastating opponents that few would ever consider opposing. I have corrected the Traps section, the link was dead due to a typo. A whole new section on known magical items in Traykon has been introduced.

Wednesday, August 10, 2011

Finished some major class conversion

The Knight of Thornes, Magehunters, and Order of Ash have been fully converted. These Traykon only classes are ready for play and stronger than expected. I have them listed in the restricted class section since the DM will have to understand the divine and social connections these characters present in a campaign. These classes were meant to be NPC classes when first created but through some creative roleplaying I am beginning to think no class should be NPC only unless it is completely unbalanced.