Tuesday, August 30, 2011

Updating Classes

I have worked out some major updates to several classes. Knights of Thorne have had their current incarnation play tested enough for me to call them current. Magehunters are now the mirror image of the Knights, and are a force to be feared. Runeweavers have had their abilities tested and a lot of tweaks have been added. The explanation of Runecrafting is up. Already a play tester discovered a minor exploit so I'm fixing it. Elven Dragoons are a mix of wilderness avengers and fringe guardian, the perfect protector of the elven lands. The ultimate assassins, the Order of Ash, have been updated to become the divine hands of fate.

The vaunted Code of Thorne has been updated and made realistic. Their new code makes the knights 3D characters and not mindless slaves of their chosen mage. Some divine creatures have made a return. Ulan's children, the Mord Wraiths, are devastating opponents that few would ever consider opposing. I have corrected the Traps section, the link was dead due to a typo. A whole new section on known magical items in Traykon has been introduced.

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